Rifle, red dot, suppressor, ammo and dice on a dark workbench (original illustration)

Tarkov Random Weapon Generator

Roll a random Escape from Tarkov loadout: one of 178 current weapons with ammo that fits, attachment rules, a map and raid challenges. Filter by weapon class, lock what you like, reroll the rest and share the exact kit.

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🔓 Lock a slot to keep it, 🎲 to reroll just that slot. Locked ammo is swapped if a new gun uses another caliber.

Options · 125 of 178 weapons in the pool

Weapon classes

Include

Ammo quality

Challenge rules

Maps in the pool: Ground Zero, Factory, Customs, Woods, Shoreline, Interchange, Reserve, The Lab, Lighthouse, Streets of Tarkov, The Labyrinth, Icebreaker, Terminal.

Unofficial fan tool. Not affiliated with or endorsed by Battlestate Games. Weapon images © Battlestate Games, used for identification.

In short

This Tarkov random weapon generator picks from 178 weapons in the current game (154 guns and 24 melee), adds ammo of the right caliber with damage and penetration, attachment rules, one of 13 maps and up to 3 of 20 raid rules. Data is from the EFT Wiki, fetched November 15, 2026. Share links reopen the exact loadout.

Example random Tarkov loadouts

Three real rolls from this page with fixed seeds. Open any of them in the generator to lock a slot and reroll the rest.

Default roll: a battle rifle on Ground Zero

Settings: All primary classes, ammo, attachment rules, map and one rule switched on. Open this loadout

Example rollAssault rifles
SCAR-H in-game render

SCAR-H

7.62x51mm NATO · Single / Full-Auto · 600 rpm

Ammo
7.62x51mm M62 Tracer (82 dmg, 42 pen, tracer)
Build
  • Optic: Low-power variable (1–4x or 1–6x)
  • Muzzle: Suppressor required
  • Tactical device: None
  • Mag: Standard factory mag
  • Stock & grip: Best ergonomics you can afford
Map
Ground Zero — starter map for new PMCs
Rule
  1. Do not extract until you kill one PMC

Pistol run with two rules

Settings: Pistol run preset and two challenge rules. Open this loadout

Example rollPistols
M9A3 in-game render

M9A3

9x19mm Parabellum · Single · 30 rpm

Ammo
9x19mm Green Tracer (58 dmg, 14 pen, tracer)
Build
  • Optic: Iron sights only
  • Muzzle: Suppressor required
  • Tactical device: Flashlight
  • Mag: Biggest mag or drum you can find
Map
Icebreaker — a ship frozen in the ice
Rules
  1. Only the rolled ammo — no topping up from raid loot
  2. Stay in raid for at least 20 minutes before you extract

Snipers only, meta ammo, sidearm

Settings: Snipers only preset, Meta ammo and Sidearm on. Open this loadout

Example rollMarksman rifles (DMR)
AK-50 in-game render

AK-50

.50 BMG · Single · 30 rpm

Ammo
.50 BMG M903 SLAP (160 dmg, 115 pen)
Build
  • Optic: Low-power variable (1–4x or 1–6x)
  • Muzzle: Factory muzzle — no change
  • Tactical device: Flashlight
  • Mag: Biggest mag or drum you can find
  • Stock & grip: Lightest / shortest stock possible
Sidearm
CR 200DS in-game renderCR 200DS 9x19mm Parabellum
Map
The Lab — needs a keycard, Raiders everywhere
Rule
  1. Shout ‘friendly!’ before every fight (voice line or mic)

Weapons in the generator

Every weapon below is in the pool. By default the generator draws from all primary classes except grenade launchers. Pistols, revolvers, melee and grenade launchers can be switched on with the class buttons.

ClassWeaponsSome you can roll
Assault rifles43AK-12, AK-101, AK-105, AKMS, AKS-74U
Assault carbines169A-91, OP-SKS, SKS, VPO-101
Submachine guns23MP5, MP9, P90 Scourge, PP-91-01 Kedr-B, STM-9
Shotguns17AA-12 Gen 1, M590A1, MP-133, Saiga-12K, MP-43 sawed-off
Marksman rifles (DMR)9AK-50, RSASS, VSS Vintorez
Bolt-action rifles10AXMC, Mosin Infantry, TRG M10
Machine guns7M60E4, RPD
Grenade launchers2FN40GL
Pistols24APB, Desert Eagle L6 .50 AE, Glock 17, M45A1, PB pistol
Revolvers3CR 50DS
Melee only246Kh5 Bayonet, Bars A-2607 95Kh18 knife, Cultist knife, Kasatka push dagger, MPL-50 entrenching tool

Options

  • Weapon classes — assault rifles, carbines, SMGs, shotguns, DMRs, bolt-action rifles, machine guns, grenade launchers, pistols, revolvers and melee. Presets: All primaries, Pistol run, Snipers only and Everything.
  • Ammo — a round for the rolled caliber, shown with damage, penetration and tracer or subsonic tags. Ammo quality: Any, Budget (lowest third by penetration) or Meta (highest third).
  • Attachment rules — optic, muzzle, tactical device, magazine and stock rules that fit any gun of that class.
  • Map — one of 13 locations, including Ground Zero, Streets of Tarkov, Icebreaker and Terminal.
  • Sidearm and melee — add a random pistol and melee weapon to the kit.
  • Challenge rules — 0 to 3 rules such as hip-fire only, no armor, traders only or kill a PMC before you extract.
  • Lock and reroll — lock any slot, or use the dice on one slot to change only that part.

Raid challenge ideas

  • Gun roulette — every squad member rolls once and has to run that gun, no rerolls. Lock the map so you all load into the same raid.
  • Hardcore pistol run — Pistol run preset, Budget ammo and two rules. Extract with anything and you win.
  • Streamer wheel — share the link in chat and let viewers vote to reroll one slot with the dice button.
  • Daily raid — run today’s challenge below the tool and post whether you extracted.

How this compares with other Tarkov randomizers

Most Tarkov gun randomizers either show a text-only weapon name or load their list from a live API and break when that API is down. This one keeps the current weapon and ammo list on the page, shows each gun’s render, lets you filter by class, lock slots and reroll single parts, and gives every loadout a link that opens the exact same kit. It does not name specific parts for each gun; it gives build rules instead, so every roll is something you can actually build.

Need to split a group into squads first? Use the random team generator. Looking for another game randomizer? Try the random Pokémon generator.

Data source and date

Weapons: Escape from Tarkov Wiki “Weapons” page, revision of October 8, 2026. Ammo: “Ballistics” page, revision of October 26, 2026. Both fetched November 15, 2026. Quest and event items that are not normal raid picks (such as the Blicky toy gun and the rocket launcher) are left out. Damage and penetration change between patches; check the wiki or tarkov.dev before you buy ammo in bulk.

Disclaimer: Unofficial fan tool, not affiliated with or endorsed by Battlestate Games. Escape from Tarkov is a trademark of Battlestate Games. Weapon images are in-game renders © Battlestate Games, used only to identify each weapon. The hero illustration is original art.

Frequently asked questions

How does the Tarkov random weapon generator work?

Press Roll loadout. The page picks one weapon from the classes you selected, out of 178 weapons in the current game, then adds a round of ammo for that exact caliber, attachment rules, a map and challenge rules if those options are on. Lock any slot you like and roll again to change only the rest, or press the dice on one slot to reroll just that part.

Is the weapon list up to date?

It is built from the community Escape from Tarkov Wiki: the Weapons page as of October 8, 2026 and the Ballistics page as of October 26, 2026, fetched on November 15, 2026. It covers 154 guns and 24 melee weapons. The list is stored on this page, so it still works when live Tarkov APIs are down. A gun added in a later patch will be missing until the next data refresh.

Does the ammo always fit the gun?

Yes. Ammo is drawn only from rounds of the weapon's own caliber (189 rounds across 30 calibers), with damage and penetration from the wiki ballistics table. Choose Budget for the lowest third by penetration, Meta for the highest third, or Any. If you lock the ammo and then roll a gun with another caliber, the ammo changes so the kit stays usable.

Why are attachments rules instead of exact part names?

Every gun in Tarkov takes different parts, and a list of exact part names goes out of date with every patch. So the generator gives build rules that work on any gun: optic type, muzzle (suppressor, brake or factory), tactical device, magazine size and stock. Pistols only get iron sights, red dots or holo sights. Melee rolls get no attachments or ammo.

Can I share my random loadout with my squad?

Press Copy share link. The link stores the exact weapon, ammo, attachment rules, map and rules, so your friends open the same loadout instead of a new random one. Copy text gives a plain list you can paste into Discord.

What is the daily raid challenge?

Once a day the page picks one full kit: a gun with ammo and build rules, a melee weapon, a map and two challenge rules. It uses the UTC date as the seed, so everyone who opens the page that day gets the same challenge. Share it, run it and compare who extracted.

Which maps can it pick?

All 13 locations: Ground Zero, Factory, Customs, Woods, Shoreline, Interchange, Reserve, The Lab, Lighthouse, Streets of Tarkov, The Labyrinth, Icebreaker, Terminal. Some need a keycard or special access key (The Lab, The Labyrinth), so reroll the map if you do not have one. Turn the Map option off if you want to choose the map yourself.

Is this an official Escape from Tarkov tool?

No. It is an unofficial fan tool and is not affiliated with or endorsed by Battlestate Games. Weapon images are in-game renders © Battlestate Games, shown only to identify each weapon.

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